"... это сказка о свободе."
"... пластиковый мир победил,
макет оказался сильнее ..."
"Спите, пусть вам приснится атракцион..."
VrmlPad 1.2 (trial) (C) 2000 ParallelGraphics. All rights reserved.
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Cosmo Worlds 2.0 for Windows NT 4.0 and Windows 95.
Copyright (C) 1995-1998 Cosmo Software, a Silicon Graphics Company.
All Rights Reserved.
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Adobe, Illustrator, ImageReady and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Microsoft Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in The United States and/or other countries. IBM, PowerPC, and OS/2 are registered trademarks of International Business Machines Corporation. Kodak and Photo CD are trademarks of Eastman Kodak Co. Portions © Eastman Kodak Co., 1996, 1998. All trademarks noted herein are either the property of Adobe Systems Incorporated, PANTONE, Inc. or their respective companies. Six-color Process System Patent Pending - PANTONE, Inc. Portions (c) Dainippon Ink and Chemicals, Incorporated 1967, 1988.
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" Bimos_000 This would be a HANIM 1.0 Compliant Standard VRML Humaniod BUT cosmoplayer has problems with nested PROTO definitions... So for now, I have this version, as well as the Compliant version... The HANIM 1.0 Compliant Version can be found at: http://www.asel.udel.edu/~beitler/vrml/human/bimos/bimos_001.wrl Name: Bimos (Body Is Made Of Spheres) Pronunciation: - ^ bi-mos (or buymoss, if you a non-linguist like me!:~) Number of Joints (including root): 79 VRML 2.0 Author name: eMpTy (a.k.a. Matthew T. Beitler) VRML 2.0 Author email: beitler@asel.udel.edu VRML 2.0 Author homepage: http://www.asel.udel.edu/~beitler VRML 2.0 Copyright: You can use it as long as you keep these info credits with it (eventually half the bandwidth of the web will be layers of copyright information!:~)... Also, you can't package up the VRML 2.0 model and sell it for $$$... VRML 2.0 Creation Date: August 14, 1997 VRML 2.0 Modification Dates: August 18, 1997 - Fixed HANIM Compliancy problems VRML 2.0 Original URL: http://www.asel.udel.edu/~beitler/vrml/human/bimos/bimos_000.wrl VRML 2.0 Original File, with whitespace: I removed all the extra whitespace from this file to save space and cut down on the bandwidth... If you are looking for a VRML file which is nice to look at (formatting wise): http://www.asel.udel.edu/~beitler/vrml/human/bimos/bimos_000_ws.wrl Other HANIM Models by eMpTy: http://www.asel.udel.edu/~beitler/hanim HANIM 1.0 Compliant Information: For more information on the HANIM Specification: http://ece.uwaterloo.ca/~h-anim/ Construction Info (joints, joint centers, joint limits, etc): As the name says, I constructed each body segment with a sphere (multiple spheres where necessary) and surprisingly, it looks quite natural... The use of the Sphere geometry type also made the file size compact (~88359 bytes, ~12413 bytes gzipped)... The joint centers/limits for VL5 through the STERNOCLAVICULARs as well as the hand joints are based on *Norm's work (also used the traditional JACK 'blue and white'!:~), VC7 through SKULLBASE I extrapolated from the spine graphic on p. 51 of *Gray's Anatomy (classic) and the SHOULDER through WRIST as well as the HIP through ANKLE I recycled *Hiro's data... Not all the limits are EXACTLY correct, they are just place to start... The head (I know, very boring) will be added to as the facial animation part of the spec. evolves... *Norm: http://www.cis.upenn.edu/~badler/ *Gray's Anatomy: ISBN#( 0681004215 ) http://pippin2.wordsworth.com/scripts/isa7.dll?SingleRecord&isbn=0681004215&UID=11728375316 *Hiro: http://www.asel.udel.edu/~beitler/hanim "
Bob Humanoid { name "VRML Body Hierarchy - copyright LIG/EPFL" info [ "VRML 2.0 Body Hierarchy" "copyright LIG/EPFL" "Do not Remove those lines - Do not use in a commercial way" "General Info :" "Author : Christian Babski" "Body Designer : Mireille Clavien" "Related Web Pages : http://ligwww.epfl.ch/~babski/vrml.html" " http://ligwww.epfl.ch/~babski/StandardBody/" " http://ligwww.epfl.ch/~babski/FacialAnimation/" "Body Info :" "Body Height : 1.750000 m" "Body Mass : 85.816734 kg" ] }